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Initial D Arcade Stage 4 Techs
Author: MIGHTY
IDAS4 Techs and Terms:
Wheel Lock / Super Understeer - This is the so-called "invisible wall" you encounter during that first time you have played Myogi, tried to make a full turn on that wide, wide road and suddenly your car simply stops turning and you slide directly to the outside wall.
To explain this, I want you to think of every hairpin as having a specific "speed limit". For example the 3rd wide hairpin of Myogi DH has a "speed limit" of 155Kph. It means that if you try to enter the curve at 155KPH or faster BAM! you hit the understeer. It happened because you were going faster than the "speed limit" for that hairpin so the game automatically deducts speed from you and also make your acceleration slower when you exit. This is the so-called "PENALTY". It probably was a way for the programmers to "discipline" us gamers and tell us the game is not that simple that you can just turn the wheel and you're done. Anyway, make an experiment and try to enter the said hairpin above at 150KPH... surprise! No understeer! I dont have to explain why. BUT you do not have to go slow all the time during entry because we have...
Penalty Cancel / PC - More effective if you use your left foot for the brake and right foot for the gas. Done by tapping the brake while lifting the gas a bit then go full throttle again. Very fast movement and your left foot must not linger on the brake.
This is the new "eraser" for the game. The newest exploitation of the game's programming so to speak. The Penalty Cancel got its name because it nullifies the "PENALTY" you recieve when you go too fast on a hairpin (See Wheel Lock). The Penalty Cancel "restarts" your acceleration and kills the lag brought about by getting Wheel Lock or hitting the wall. PC is usually done when your wheels are facing the right way (like in a straight way), when done while turning, the PC wont work properly meaning it will not help your acceleration go up faster like its supposed to do. However done while turning it makes your car a lot more slippery thus also why it was being called the new eraser. It has a different effect than just simply lifting the gas.
"OMFG!!! WHEN DO I DO IT?? IT SUXXORS!!!" : Usually PC is done AFTER a turn. Especially on the occasions you experience wheel lock. Its also a way to turn easier BEFORE a turn but not always.
The Wall Rape - Done by turning extra early on a hairpin to literally ram the inside wall. Done without braking or releasing gas.
Called the wall ram in Ver3, this is really significant in Irohazaka DH and reverse and really just used more often there (some use it for the V-turn in Akagi and first turn of consecutives too). Now Irohazaka is a special map in Ver4. This map is designed in a way that if you ram the inside railing you DO NOT lose speed. Even if your nose hits the outside wall you do not lose speed. Your acceleration will die but that is what PC is for. Now everybody thinks this is a BS way to play the game. Frankly, I dont like it that they reduced iro to this too but its there and its the fastest way to play iro. Either you use it or not. Also take note that even if you PC, you still have engine lag. But this is more apparent in the higher gears. So if you PC properly after a turn in Iro, your accel is jumpstarted and your earlier gears (ie: 2nd, 3rd, 4th) will be as normal.
IDAS4 Turn Strategies:
IDAS4 is a revolutionary game all in the ID series because of clear detachment to the physics we got used to in Ver 1, 2 and 3. Its simply a different game with different techs. Here are some ways for you to do the corners properly.
In-to-in line - this game introduced a new type of system that breaks off from all other IDAS series. Particularly it is much faster for you to come from the inside of the curve rather than feinting from out to in like we got used to. It is guaranteed to give you a better exit speed if done properly (eg: not hitting the inside wall on entry and not hitting the outside wall on exit <--- this doesnt apply to Iro. but only iro because in that map, the game is programmed that you do not experience speed loss when you ram the inside but you will experience speed loss if your BUTT hits the outside wall)
Drift Deceleration - This is a term I invented when I want to explain why I do not brake in IDAS4. The game is programmed in a way that when you turn, you automatically lose speed. People who have been playing long liken it to making sure there is less friction you have the more speed you get. So, when you do make a full turn (or even a half one), the game automatically decelerates your speed for you... meaning if done properly you do not have to brake at all because the game is doing it for you. Now you can still try to brake, but braking will lessen your speed at a very fast rate and you cannot maximize the fastest entry speed you can have for a hairpin.
5-in-4-out - I know what you're thinking. It sounds like the same tech used in Ver3. Actually it is, save for one distinct feature --- you dont brake. Using the Drift Deceleration theory above, the game automatically decelerates speed for you, downshift to your lower gear and smoothly exit (do a PC too to be safe).